Wednesday, 21 March 2018

Evaluating Game Platforms

I think learning with cognitive games is a good experience because the new experience could go a long way if we learn it well enough.  I think it gives us many different opportunities to learn for Virtual Reality and creating different code. I've been working with a few different platforms to get a variety of different ideas to work off of.


My first exposure to creating a VR product was interesting, we used Co-Spaces as our virtual reality game and with the pro version enabled, I can copy and paste to my heart’s content.  The materials you start off with help you build many things, me building a few buildings being; the New Gym, the Mac Gym, the Whare, and the pool.  The gyms have brick walls and orange flooring. The pool has stone walls and tile flooring filled with pretend water. Last of all the Whare has wood walls and grey carpet, all buildings have a ramp to get up to the buildings.

Gamestar Mechanics is an interactive and fun way to learn about making games. It shows you the power you need to create your games, and why they get paid so much.  The game was created by E-line Media and there game is used to show you a challenge. The characters are similar looking to Anime, but based off gaming. The game is 2D, the movement is good, but I wish you could move diagonally.

The third platform we used was called Gamefroot.  Gamefroot is used for creating your games drag and drop style having a large concept of scratch inserted into it.  The time it takes to load the documents are insane, however the program works well once it’s up and running.  The platform can make 2D and 3D games, depending how much effort you want to put in.  Overall the program has potential for successfully working well for me.

The fourth platform is called Unity.  On it, we previewed a game called Never Alone, it was created by Dima Veryovka and based off an inspiration of Alaska.  The game is based off a girl in alaska with a white fox journeying to find the source of the eternal blizzard.
Image result for unity

Sphero Edu is the fifth program we have used throughout this session so far.  Sphero is a sphere robot which can be programmed to follow commands. These commands could be rotating, moving forward, stopping and starting.   

OzoBot is the sixth program we are using.  OzoBot is a robot who is given commands with colour combinations.  OzoBlockly on the other hand, the program, gives you the opportunity to code the commands for OzoBot.
Image result for ozobot